Factorio fluid bus. I usually create one belt of Sulfur to feed on the Sulfuric Acid (I forgot the ratio). Factorio Wiki [wiki. What map settings would you advice? In more vanilla games, my starter base has about 30 lane bus and i am building on either side of the bus. Lastly there was a bit of a bounding box change to underground ducts necessary to prevent them thats space exploration not spacex. Is there a reason people don't put sulfur on the bus? tank -> pump -> tank -> pump -> wagon. now Schedule interrupts: * If no cargo and is stationed in Depot - go to input. they are two different things. Biters are turned off. Adds technology for different recipes to convert fluids to items and to convert them back. com]-- LOTS of helpful information here. I've built the station shown in the picture to supply my bus system. In FFF-260 I wrote about how it all started, why we are doing it and what the plan is. • Missing input materiais will turn on red color lamps near its respective belt (constant combinators must be built for this feature). A collection of blueprints from Nilaus' awesome "Factorio Master Class" series. Since, according to this on the wiki, the length of the pipes matters a LOT, the reason is Factorio fluid math. Logistic robots will then bring the specified items from provider chests, storage chests, and buffer chests, if the "Request from buffer chests" checkbox is checked, until the The tank is a heavy armored fighting vehicle. I use this to power outposts using steam. Pumps and Storage Tanks have a maximum throughput of 1,200 fluids/s. Rail chain signals can be used to ensure that trains only enter a crossing if they can also leave it, which ensures that they do not block other traffic by waiting on the crossing. Skip to main content. Installation. Still Works A pipe to void fluids, buildable in space (Space Exploration Mod). 18. Advanced Oil Processing Plant - BUS Block - BobAAAces: oil-refinery: Details. For each fluid, make sure to connect the tank via pipes to every location where the fluid is being produced or consumed. After that I'll tend to set aside one side of the bus as a temporary bus, so, if I need iron bars or something stupid for a project I've got space. Will probably truck water to the refinery at the pumps rather than trucking the crude as I'm currently doing, because it will mesh better with my overall factory and bus. 16 is that the fluid Find blueprints for Factorio with advanced search. 3 (settings. No need to ship back empty barrels. com/mod/Super_Bus_Cheat FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co My standard bus consists of eight lines, divided in pairs of four with a two-wide gap to cross with yellow belts. I believe you want to call insert_fluid on the entity. Good place to find discussions & mods. Remember the Fluid Bus I mentioned? Well connect each fluid you need to a Fluid Tank then then a Pump then connect to your main bus. As you need a LOT of fluids in space, this will be handy in emergency situations! All I did is get it working in space, Nibuja gets the credit for all the work making the original! TL;DR: You need never have excess petrol, light oil, or heavy oil. One mini factory for refining crude oil, one for heavy to lube/light, one for light to petroleum/solid fuel, one for plastic, one for sulfur, one for rocket fuel. Additional referece for all that is Factorio: My How to Build a Main Bus Guide-- how to start out Find blueprints for the video game Factorio. Rate my fluid bus post parody Share Add a Comment. Since quantities are pretty small, I usually 1. This time it is pretty much finished so I can tell you facts instead of just speculations. Pumpjacks need to be placed on top of the middle of the oil well, which is highlighted with a green box when the pumpjack is held. Depends on the liquid. If you are a beginner to Factorio, or need more generalized help, please see my Factorio Guide here: I split my factorio in two sides: - Fluids and Gases -> Production gets placed neatly alongside a wide pipe bus. g engines) since you’ll get a lot more bang for your buck than trying to flood endless iron gear wheels down the line. No tags have been added yet Generally, I really use the main raw items on the bus (iron/copper plates, circuits, fluids, coal, stone, batteries, potentially stone). In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with 🚧 Bienvenue sur ce let's play Factorio 🚧Un pas de plus vers la science bleue !Un grand merci à toutes celles et ceux qui me suivent et me conseillent 💙#fa Find blueprints for the video game Factorio. Should also be easy to route you final products up you main bus. Version: 1. In general, I would agree that pipes are going to be better. Machines can push fluid into a segment at an unlimited rate, and can pull from a segment at a rate proportional to how full the segment is. A while ago I took on the task of updating the fluid system (FFF-260). 2. Use underground pipes to bus Petroleum and Lubricant, which means that you need to bus Coal as well to make sure that you can make plastic on demand. This mod does not affect the game balance, it's just a quality of life feature to help the game engine better handle fluid throughput, removes the need of using thousands of pipes/pumps to ensure correct flows, reducing Community-run subreddit for the game Factorio made by Wube Software. Compress all fluids by a factor of 10 to ease fluid handling, solve pipe throughput issues, and improve UPS. Wire up tanks with circuits and connect to pumps that control the cracking of Flipping for real Josh. https://mods. I struggled a lot with this myself. after a break from Factorio i want to start again with 0. An image search for “Factorio oil refining” should give lots of ideas. Before Nov 2021 it counted everytime a user clicked the mods download button. They all were received fine, plus a few extras because of researched bonuses. It contains lines for all of the most popular resources, including liquids. Refined Network Storage (RNS) Item and Fluid IO Buses: The Item Bus transfers items at a base rate of 1 item per 4 ticks (15 items/s) and the Fluid Bus transfers fluids at a base rate of 100 units per 5 ticks (1200/s). Tags. It is a mid-game vehicle with three weapons; an integrated submachine gun, a short range flamethrower and a powerful cannon that uses cannon shells. Classic 4-2 lines and gaps. I'm programmer. It also enables barrels with the ability to fill and empty them, providing a way to transport liquids long distances via belts or cargo wagons. In working on this, I found that while posing new challenges, barreling fluids is Sulfuric acid is a liquid that is used to create batteries and processing units. 1 Downloaded by: 602 users. Members Online • JakePlayz15. However, for my specific base, I decided that I wanted to do a mega-bus with everything going onto a giant main bus. The following are a collection of explanations for these inconspicuous keyboard bindings. Basically you can only push 6000~12000 flows thru entities which have at least 200 fluid storage capacity. Put low density modules on the bus and you don't need plastic on the bus anymore. You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Speggete The arithmetic combinator is part of the circuit network and one of four types of combinators available in the game (along with the constant combinator, decider combinator, and selector combinator). Oil and Water are two of them, with Sulfuric acid and Lubricant as the others. 5 / sec - FACTORIO MASTER CLASS "Main bus" refers to an organized layout for resource transportation. The vessels automatically connect to each other if their inputs/outputs are adjacent (pipes connect to all directions) and allow fluids to All trains will have same generic schedule: * One and only item in schedule is Go to depot. Just a modified recipe that takes a barrel of the relevant fluid type instead of the fluid and produces an empty barrel as an additional output. I'd want something a little more like your main bus video, and I feel almost like this is the equivalent of dropping a blueprint for smelting, a main bus and green, red and grey sci I'm starting a new save and I'm thinking of using barrels and cargo wagons instead of fluid wagons. It is therefore recommended that you use 0 for the x and y to place a single tile at a time. In Factorio 16, so many items for science packs needed a lot of gears (mining machine for blue science, turret for military science) that is made sense to bus them. You will eventually be stuck somewhere and painfully realize you cannot belt your previous products out to the next chain from that mess you built. So I restarted and had this as a main bus. Putting barrels on the bus means you also need to return the empty barrels. Art that you have created yourself (draw, paint, craft, cosplay, video, wallpaper, ) with and around Factorio. 0 - I was helping out a beginner set up his first bus and I came up with this "cheat sheet" as a by-product. Find blueprints for the video game Factorio. BETTER FLUID THROUGHPUT. Or try r/factorioblueprints or factorioprints. com/mod/Super_Bus_Cheat My standard bus consists of eight lines, divided in pairs of four with a two-wide gap to cross with yellow belts. Quick to unload/load when you set up them up. At the same time however I can already hear Dosh building a fluid bus out of fluid wagons (imagine if you were still able to stuff 3 fluids in a single wagon) On an unrelated note. Even if biters don't fit the lore, I would have liked the addition of e. I treat fluids like any other thing. 17 is supposed to make this more predictable, at least, which is a huge plus. The pipe to ground (or "underground pipe") is a distribution method for liquids and gases. 0. selected. It's up to the Factory designer to use those simple Items per train is the sum of all wagons' capacity (40 stacks for cargo wagon, 25000 fluid for fluid wagon & 100 shells for artillery wagon) Top speed (later referred to as S) and acceleration (later referred to as A) depend on fuel type and train weight, for a coal-powered single locomotive without wagons they are 72 tiles/s and 9. Crude oil expands when processed, from 100 crude to 110 gas I have fun designing compact factories and other stuff. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Use trains and fluid wagons to move your refined oil and gas to your factory and again at the receiving station use tanks to buffer. 0. The first tank fills the second tank which fills the train. 370K subscribers in the factorio community. PS: your screenshots are really hard to read. I like fluids, so this was a plus for me. 3) Oil processing is located near a small source to start the build and close to water. User: Theuss Last updated: 04/28/2021 Created: 04/28/2021 Favorites: 291. I'd want something a little more like your main bus video, and I feel almost like this is the equivalent of dropping a blueprint for smelting, a main bus and green, red and grey sci A bus that was just a U would be pointless as you have no need for circuits to come back around to the beginning. Catchup If you need to bring items X, Y and Z all the way from the bottom of the bus to the top, it's just not fun. Members Online • jordumus_sfw If it's not enough, put pumps between the tanks to push as much fluid as possible to the output tank. Top. Downloaded by: 0 users. Renamed "Tier 1" to "Iron" Renamed "Tier 2" to "Niobium" Renamed "Tier 3" to "Multipurpose" Fix capitalization in the english locale; Adjust underground distances to match Pyanodon pipes; Change "Mini underground pump" to "Underground pump" 2) The main bus extends out into a resource poor area of the map, reducing loss of local resources. I use the simplest two lane system with an un-deadlockable roundabout. Is this a weird way to insert and extract resources from the main bus? My friend thought it was weird but I Factorio version: 1. 21 (MacOS) Other mod: 1. The great thing about them is that they precisely model the flow branching and it could work out of the box. I've done the maths: Each Barrel holds 250 units of fluid. excess petroleum gas, excess light oil, insufficient petrol). In practice, the disadvantages are having to use the extra pumps, space for combinators to pulse the signal, and that you can only use each tank for 10k The only vanilla recipes with multiple output is advanced oil processing, coal liquefaction and kovarex uranium process. Redesigned for factorio version 0. Or if you really want the max throughput then join four 3000 fluid/s lines into a single 12000 fluid/s tank-pump-tank line. ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; Pipes do not maintain a consistent volume of fluid over distance, requiring periodic repressurization. You have to then pipe in sulphuric acid to get the mining to work. Counted when a user downloads a mod release for the first time. Factorio version: 1. Add your thoughts and get the conversation going. 0 Paramterized Smart Logistic Trains. In addition, some fluids can be transformed into other fluids in this way. gg/vsmAb3shttps://www. Unlike transport belts, players and enemies can't walk over them. Cheater! Now in Factorio 2. Sorry for any mistake. I always opt for a robot based base, but without the "spine" of the Main Bus the base easily becomes cluttered and disorganised. Once you crack, you can't go back: only crack heavy/light oil that you don't need. Science 1. im currently rebuilding my base and i was thinking which is better a main bus or a train system. I had the plastic factory near the refineries for easy access to the petroleum gas. Not sure how they're more space efficient given a pump connected to a fluid wagen is a 4x6 grid, whereas 2 storage tanks (same capacity) is a 3x6. twitch. A full loop, however, could provide some buffer. NOT for screenshots or videos of the actual game and discussions around them (for that, see "Show your creations"). You use some patter and have "fun" implementing it. No need for a Fluid bus on the Sulfuric Acid just put it Quatrième Tutos Factorio sur l'électricitéIci nous allons voir comment faire un main busComment ajouter des item dessusComment tirer des items dessus Et quel You also need a fluid bus with water, lube, sulfuric acid and possibly petroleum gas. For things like iron gear wheels, I have found it better to produce on-site for whatever you are trying to make (e. com/view/-KjZ0Rk_VXbdnxJ9jmUjMy Patreon: https Learn how to master the art of oil refining and processing in Factorio with this tutorial series for beginners and experienced engineers alike. com/Blueprint Book For Belt Balancers: https://factorioprints. Factorio main bus blueprint generator. 1 Downloaded by: 306 users. com] - The officical game forums. 18 - 1. Factorio Master Class (by Nilaus) Image. 17292: stone-path: 1810: fast-transport-belt: 695: straight-rail: 584: hazard-concrete-left: 336: stack-inserter: 168: steel-chest: 141: fast-underground-belt: 120 An addon to Advanced Fluid Handling mod that makes it more suitable for Pyanodon mods. 5 Date: 2020-4-24 Bugfixes: - Now endpoints will be placed in the correct direction when they are built from other mods. 13 posts • Page 1 of 1. Setup a fluid bus. player. Assuming all tanks were full when the first train comes, this ensures the second train will have a load even if the second set of storage tanks is not finished refilling. 366K subscribers in the factorio community. 100,000 units per Cargo wagon. Fluids are prominent. It must also be piped into electric mining drills to mine uranium ore. 100% throughput under full load. Very fast. It seems that using a Main Bus or Central Bus is all the rave these days. The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments, Setting up oil processing. To keep 1,200 fluid/second (offshore pump rate), place 18 pipes Remember the Fluid Bus I mentioned? Well connect each fluid you need to a Fluid Tank then then a Pump then connect to your main bus. If your fluid bus is long and has normal branches (two to four fluids branch off per row of machines), you can put all the long space pipes next to each other and the bus width Cheater! Now in Factorio 2. With rail chain signals, it is possible to use multiple trains on a single track, or multiple rails that intertwine. 18 Tutorial/Guide/How-to. The optimal ratio for sulfuric acid production is two chemical plants producing sulfuric acid for every five chemical plants producing sulfur. Official The requester chest is a large advanced storage item that is part of the logistic network. Pulling fluid gives more consistant flow rate than pushing fluid, and higher flow rate when d < 5 tiles. There was a huge In those empty spaces between the bus lines, I run a fluid bus. 18 - As for advanced oil recipe with cracking: It is more efficient - you get about double amount of gas from same amount of crude, so it's highly recommended to upgrade to it. There is a red wire going to a belt right next to the pole so it looks connected at first glance. You can just have an Version: 1. I started a thread a while back about the problematic of detecting empty tanks/wagons due to the mathematically correct rounding, suggesting always rounding up, so 0 means empty in any Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. Ranakastrasz wrote:I have a set of 4 pipes as part of my bus. C Capacity Maximum amount of items/fluids that can exist within something. None of Factorio's components are smart. With Nitrado’s prepay system, you will get immediate access to the server without Overview. The idea boils down to having several belts full of all the important materials going in one direction, with all the assembly lines to the side of it and branching resources off of the In general, I would agree that pipes are going to be better. Since a basic pipe is impassable, these are necessary to keep the factory open, as well as to cross belt lines, or environmental features. It came with some caveats however, many buildings with fluid inputs/outputs couldn't be New Fluid system 2 (Dominik) Hi Factorians, Here is Dominik, with an update on the fluids. How many You run the underground pipes parallel to the rest of the belts on your bus. To be throughput unlimited, a balancer must fulfil the following conditions: . Optimizing Early Game with JUMP START BASE - Factorio 0. The two-wide gap is where the "bus" for fluids (i. Sometimes making the fluid or the miner is the hardest part of getting a resource; don't be discouraged if you come across a hidden tech dependency like that, Py is full of weird dependencies that'll make you wait to make one thing you've unlocked until you've finished making another thing down the road. But it is also true that advanced oil is quite complicated, so if you just need more plastic, you It depends whether you’re feeding circuit production off the bus or not. ColonelSandersLite Fast Inserter Posts: 208 Joined: Tue Apr 24, 2018 5:42 am. Supports 1-4, and 1-2 train sizes. In programming design pattern is not something you invent from zero. 25,000 more units than the capacity of a fluid wagon. 99% chance it will just work and you don't need to worry about it. First time I made a bus I made the mistake of running 4 belts of copper wire. Fluid storage Krastorio Legacy. Re: Help needed regarding bus lanes. It is commonly used to provide water from offshore pumps to boilers and steam to steam engines for power generation, and later on, crude oil and oil products. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Then you make T junctions with a single In the game, fluid is held in entities that behave as vessels (fluid boxes) of a defined size (volume). 0 Fuel 0 favorites 2. Share your designs. I would also Fluid storage Krastorio Legacy. Use Pumps for both input and output tanks if possible. This results in net loss of throughput unless pumps are used extremely frequently. A well-designed Main Bus can help you build a neat and efficient factory that is able to supply all the products you need. To prevent pipe spaghetti, a very neat way to organize your oil processing buildings is using a fluid bus, which is simply a row of pipes all spaced apart by 1 tile. The flow rate in pipes is heavily dependent on differences of fluid levels in individual segments. TL;DR: You need never have excess petrol, light oil, or heavy oil. Concrete serves as path with more advanced bonuses compared with stone bricks. Find blueprints for Factorio with advanced search. 18 - FACTORIO MASTER CLASS. across a few duct elements, for example no more than ~6) and I only started to get enough throughput to support my rate of consumption when I placed a "pump" Find blueprints for Factorio with advanced search. But I need so much plastic that I had to use up three lanes on my bus and I don't have that many to spare. Pumpjacks produce a certain amount of Crude oil per second, shown on the right, at the bottom of the information panel. The first tank and pump is to refill the second set asap, allowing your pumpjacks or whatever to run 100% of the time as long as there's enough trains to carry the fluids away. But that quickly deadlocks because some unbarrelling assembler early in the bus can't Factorio is a game in which you build and maintain factories. And some QoL modes like FNEI, MaxRate, Based on some comments RSO is still for better ore spawning. 05 tiles/tick (3 Cheater! Now in Factorio 2. Released v2 on 2020-1-17; Released v1 on 2020-1-14; Only 20 tiles wide! A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. Underground pipes better than equivalent on-ground pipes. The other way is to barrel the two liquids, which has the added issue of handling So I’ve been doing the sea block mod set for a little bit now, and I’m too the point where I feel like I should make a main bus for fluids and gases. This page acts as a general glossary of all terms used in Factorio and its community. You can get an infinite amount of each oil by storing petroleum in the form of tanks, plastic, fuel, or anything else. Science bottles are supposed to run along the main bus, as illustrated in the image. If a tank has 500 fluid it is almost empty which forces any connected pipes to be almost empty and drops throughput to a trickle. The basic movement speed of logistic robots is 0. It may not be space efficent, but it kept me sane - Solids -> Get carted around by Transport drones for high troughput point-to-point transportation. All SCIENCE Layouts and Designs - Factorio 0. Order Your Base with the MAIN BUS - Factorio 0. tv/bokusa Factorio Version: 0. Trains (1-2) unload on the right side, and on the left side, trains wait. However, Factorio's weird fluid mechanics can make them unpredictable. If more than 3 pumps can be active on the fluid wagon, only 3 will “latch on” and be in use with the remaining pumps inactive. 0 favorites 20-Beacon Grid Foundry Tileable Modular 4-Belts 2-Fluid Input (MODDED) Tomorrow I'm going to redo the entire fluid network, and was hoping to get some insight and inspiration first. There's been a lot of discussion about the main bus concept, which I've found to be the best method for the "starter base" -- the place where you build all the components needed for a fully bot-based second factory, or a mega-base designed for launching one (or several) rocket(s) per minute. Everything is tileable and balanced. This is okay for pipes, but not for storage tanks. 0 favorites 20-Beacon Grid Foundry Tileable Modular 4-Belts 2-Fluid Input (MODDED Concrete is an ingredient utilized for rocket silos, refined concrete, artillery turrets and facilities relating to nuclear material (reactors and centrifuges). Main BUS - Factorio beginner's guide (Tips And Tricks Tutorial)Factorio tips and tricks for new players plus common mistakes that beginners might do in Facto * Use circuits to determine when provider has at least 1 full train of fluid (using 2 cars, 100k fluid) * Here, we just connect all tanks to a arithmetic combinator, and divide by 100k * Use this signal to set the train stop to active IF any > 0 Using this setup, a provider only comes online once it has at least one train of fluid * Requesters Factorio. Each arithmetic combinator can perform any one of the following mathematical operations on signals, and will show the corresponding symbol on its top: An example of outpost for Krastorio's mineral water, decorated like the rest with a heavy dose of Dectorio mod, allowing placing the Parm trees from Alien biome because i think they are beautiful, also fencing the Helipad from HelicopterRevival, as it's the most convienient way to move around things to remote island, boats being slower albeit able to carry more . If they hit capacity, then what you read from the fluid tanks doesn't represent the real supply of the fluid anymore, it just represents what happend to end up in the tank. And I treat design for main bus in factorio as a design pattern in programming. The bus itself goes from left to right, but there are many empty lanes (and pipes) going up-down as well, which you can use to easily send any item to the top of the bus (and the output back). My advice would be: go for whatever you're thinking. Now with extra features, check the mod settings Content Mod category: Content Mods introducing new content into the game. This is innefficient. In other words, if a segment is half In Factorio, a full content of a ~meter long pipe moves into the next pipe in one tick and instead of mixing single molecules in a junction all in real time (infinitely little steps) we Factorio version: 2. Furthermore, recipe variants for all products are added, to replace fluid ingredients with solidified fluids. Try game. Description. So if you feed the green before the bus starts, you will need less lanes of copper/iron. You can just have an This last post matches my experience too as I started to use Fluid Must Flow ducts to "BUS" fluids across some distance inside my base I quickly noticed that I was getting throughput limited even in short distances (i. For each chemical plant (or each row of them, if you use rows) add a pump to the non-water fluid input pipe to make it possible to block the flow. Generally it helps to lay things out in straight lines, or at least in separated areas. Renamed "Tier 1" to "Iron" Renamed "Tier 2" to "Niobium" Renamed "Tier 3" to "Multipurpose" Fix capitalization in the english locale; Adjust underground distances to match Pyanodon pipes; Change "Mini underground pump" to "Underground pump" • Slim blueprints, so they fit better in main bus system. But I don’t really know where to start. When you need heavy light oil balance the production. Because many of the keyboard bindings are contextual and are bound to the same key sequence by default, this article uses the internal name for these Therefore any electric miner placed on a uranium ore deposit will use a different sprite, one with fluid inputs. You will find how the new algorithm will work and some new handy usability features. Let me preface this by saying that I have never gotten to researching with blue science packs, and I came up with this question while I was planning to make a blue science pack factory. A pump from wagon directly into a tank is very efficient. No pipes except those necessary to feed the first tank. Use a fluid bus just like a main bus. 17 and PyRO, PyCP, PyFE, PyHT, PyIn. Edit 3/12: Red wire missing from vehicle/concrete/heat pipe mall line in Mega hub at the connection to the "bus" line. Oil processing can be confusing. 6 Date: 2020-4-24 Features: - Adjusted the fluid flow coherently with how Factorio manage the fluid height. Pushing fluid All blueprints should use the same train sizes and only drive one direction (no double headed trains like <cc>, more like <<cc), so they loop around at the Un/Loading Station. You will be mining resources, researching technologies, building infrastructure, automating production, and fighting enemies. They all have simple and predictable behaviour. If you have a row of oil refineries, run the bus parallel to this row. No pipes. It's better to produce copper wire on site. Angels is primarily before the bus area and Bobs in on the bus area. It is a new mechanic introduced in 0. 1 Downloaded by: 779 users (removed fluid heater as a result) put solid fuels such as coal into a barrel and returns a barrel of fumes (heater doesnt release emissions then) chimney (for releasing the emissions) Bus - More items such as gears and all circuits could be required on this line. lua) 1. There's pros and cons to a main bus. Renamed "Tier 1" to "Iron" Renamed "Tier 2" to "Niobium" Renamed "Tier 3" to "Multipurpose" Fix capitalization in the english locale; Adjust underground distances to match Pyanodon pipes; Change "Mini underground pump" to "Underground pump" Go to factorio r/factorio • I'll go ahead and bus water to Mark out my fluid bus too. So Factorio is a game in which you build and maintain factories. Oil is a bit of a different matter, since it will create an entire field of deposits, and they cannot be easily used because of the size of pumpjacks. Use pumps with red or green wire to tell the pumps when to turn on. (Probably the most reasonable of my train books. Modular design allows you to easily build Each Fluid Wagon has two tanks, in series (NOT in parallel) that I fill the Fluid Wagon from. Method 1. I have two questions: My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) I'm building up my red circuit production over here, but my oil processing is way over there. Try adding another: Pump directly into the tank. For this chest I requested: 50 signals, 50 chain signals, 10 stops, 5 locomotives, 5 cargo wagons, 5 fluid wagons. An addon to Advanced Fluid Handling mod that makes it more suitable for Pyanodon mods. ) Loads/Unloads either to the front or the back. Changes: 2. Need new production line? Why do you want sulfuric acid barrels on the bus? Or did you mean put a pipe next to the bus? As far as I see it only has 3 uses: 1) uranium ore 2) blue circuits 3) batteries The uranium ore is easier served with fluid trains. This is a structural challenge and in terms of materials spent per tile moved, is more expensive than belt and trains. There was a huge Factorio is a game in which you build and maintain factories. In Learn how to master the art of oil refining and processing in Factorio with this tutorial series for beginners and experienced engineers alike. More complete information on handling fluids can be found Fluid flow is a popular analogy to their workings, and they do have a lot in common. This works well early game for me, and later on I can just repurpose that area to expand my permanent bus. By producing just the molten stuff that is in demand most. 5. No amount of multiplying will bring back precision lost from rounding. For the Sulfuric Acid, i put it further up the base, before my Mall. factorio. Concrete increases walking speed by 40% and decreases vehicle rolling resistance, allowing for extra acceleration and top speed, although Factorio Cheat-Sheet: https://factoriocheatsheet. ADMIN MOD Where to pull out of a main bus . 4 Date: 2020-2-2 The game balances the amount of fluid in any sequence of "fluid boxes" so very quickly every pipe has about the same amount. Requester chests can be configured to request of a specified number of up to 1000 types of items from the network. In the beginning you will find yourself chopping trees, mining ore and crafting mechanical arms and transport belts by hand, but in a short time you can become an industrial powerhouse, with Also: Fluid bus. If it doesn't, you can dive into Fluid logic also stolen from Odhrean's fast balanced fluid stations Here. 35K users. 5 / sec - FACTORIO MASTER CLASS Generally, I really use the main raw items on the bus (iron/copper plates, circuits, fluids, coal, stone, batteries, potentially stone). If they're right next to each other, pairs of undergrounds don't connect. e. So it actually goes 4 iron belts, Heavy oil, Light Oil, 2 belts of iron gears, Water, Petroleum, and so on. For oil processing stay with basic oil processing until you need heavy/light oil. 372K subscribers in the factorio community. Factorio version: 0. The main idea was to allow the recipes that mix different ingots to molten stuff to use the ingots in the most effective way. Based on mod by Mxlppxl. If you have two belts of green and use the main bus to build them, 4 copper will be reduced to 1. Or i do a main bus in the intended way. Long-timers will find it useless, but for a beginner it's all you need to launch your first Main BUS - Factorio beginner's guide (Tips And Tricks Tutorial) Factorio tips and tricks for new players plus common mistakes that beginners might do in Factorio. But intuitively, the 3-pump version ought to be able to push more. A Fork of Nibuja's Fluid Void Pipe that works with the Space Exploration mod. i play SE with K2 so my bus recomendations might be different: wood from greenhouses for making green circuits with a reduced pricetag Simple answer, keep water in the first row, followed by oil if you choose to use such a splitter setup for generic oil processing (which I plan to be posting about in a separate thread soon!). Every guide I've seen involving the main bus design (for example, this one ) does not say or show anything about putting sulfur on a bus. Here's a tutorial (WIP) about Factorio's way too strict changelog syntax! Top. The Factorio Game Forums [forums. About. Logistic robots are autonomous floating devices capable of transporting resources in a logistic network. New Fluid system 2 (Dominik) Hi Factorians, Here is Dominik, with an update on the fluids. It's in my The pipe is the most basic method of distribution of fluids. Liquid storage like FS-50 and FS-200 whitch have 50k and 200k capacity. Bugfixes: - Fix crash introduced in the previous update. N/A. This guide covers the complete set up of a Main Bus system, from products to If you are using 2 lane buses you could easily get by with just water/oil or lubricant/sulfuric acid on your main bus depending on where you want to process fluids, but I do think at least 2 lanes Before The Bus. Also outputs of Solid fuel, Plastic, and Batteries. So would BP below be a viable max flow fluid bus? 5 pumps x12 = 6000/s each line 5 lines x 6000/s = 30,000 throughput, each span 250 wide, each row offset. 722 Loading mod settings GhostScanner 1. Optimal ratios. In working on this, I found that while posing new challenges, barreling fluids is I split my factorio in two sides: - Fluids and Gases -> Production gets placed neatly alongside a wide pipe bus. Additional comment actions. Be sure to use pumps to keep throughput up and leave plenty of space to avoid Factorio version: 0. Making a train grid is probably the only way to win this game. com/mod/Super_Bus_Cheat variety. This method can be applied to all minerals. Overlap the end beacons to tile. I only have Astro and energy science automated so far and they are kind of messy until I get trains setup, Fluid handling is a technology that gives the player access to more advanced ways to interact with liquids, mainly pumps and storage tanks. It is close to the maximum amount of petroleum that can produced in game. No need for a Fluid bus on the Sulfuric Acid just put it You cant simply main bus/spaghetti your way up here. It's a list of In this Factorio train guide, I’ll take you through how to manufacture and construct your railways, how to schedule stops, and the best ways to make use of your iron horse. It can be produced in a chemical plant from sulfur, water, and iron plates. 173 votes, 41 comments. It will go If you replaced all the segments with underground belts you could transfer the liquid about 1800 tiles and still have the 60 fluid/s flow rate. I run water, petroleum, acid, and lubricant through the bus. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. If you are a beginner to Factorio, or need more generalized help, please see my Factorio Guide here: Factorio version: 1. Krastorio 2 is a mod for Factorio adding numerous new buildings, items, technologies, and mechanics to the game. 373 votes, 34 comments. the train system i thought would be refining the ores near the "mining site" and then put on trains and do a route to the factory that will be build in modules. With the release of version 1. • Landfill 373 votes, 34 comments. A single Cargo wagon can hold 400 barrels. Login. • Science bottles comes out toward main bus. 1 Blueprint Flipping was introduced, allowing you to flip a whole set of items horizontally or vertically before placing them (). 5 (settings. An early game guide to automating progression through the first four science packs, without setting up a main bus and before establishing mass production of oil products. Fluid wagons over long distance. The way it works in 0. Factorio Blueprints. This can't work since Factorio rounds decimal fluid numbers to integer combinator signals. Bus Short for main bus. Not the fluidbox. In ~30 hours of building the mein bus, I haven't even started producing blue science there. Edit: When I say the oil processing is "over there", I don't mean on a remote corner of the map. Sure it is a step up from random spaghetti, but to me it doesn't scale well and doesn't lend it self easily to robotic transition. g. Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Question I've seen a bunch of photos of a main bus being spilt off to the side (left for example) but the splitter is directing the materials to the split is only attached to the furthest side of the If you already put red circuits on the bus, the only other recipe for science that needs plastic is low-density modules. Where things will get complicated is if you're trying to pipe a ton of fluid, or pipe fluid a very long way. It, along with the car and spidertron, are the three non-rail vehicles in Factorio. A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use. The only thing I barrel is sulphuric acid to be transported to the uranium mine using bots (and empty barrels back). insert_fluid({type="water", amount=2500}) Community-run subreddit for the game Factorio made by Wube Software. You'll never know when you might need 100 tanks of lube output. However, with each recipe added Find blueprints for the video game Factorio. The idea of moving large amounts of fluid in any form of factorio gives me nightmares. Many issues can arise which do not have obvious causes or solutions (e. Long power poles grid, lightning support; Roboport grid; Two-way rail track; Layout (left to If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. 17 that seemed quite simple at first, but has been giving me nightmares ever since. Fluid mixing saga Dominik Hello Factorians, Today I would like to talk to you about my favourite subject - fluid mixing and its prevention. RSO shouldn't affect that, and I wouldn't think Angel Infinite Ore would Rail chain signals are used for automated transportation on a railway network. 16. The oil refinery needs to have a recipe set (see https://discord. Just wanted to present my fluid bus concept. the solar flares from Space Exploration. In Factorio, a full content of a ~meter long pipe moves into the next pipe in one tick and instead of mixing single molecules in a junction all in Optimizing Early Game with JUMP START BASE - Factorio 0. Probably 95% or more people use the main bus - Thanks Youtube for creating all these experts in how to play factorio, because of all the Lets Play series that basically tell the newbs that if you do not use the Bus you are doing it wrong! For the majority of bus players, all the bus is, is basically an overrated big buffer chest full of materials. Then you can join three 1000 fluid/s lines into a single 3000 fluid/s one, or split a 3000 fluid/s one back into three 1000 fluid/s lines. Rent your Factorio server from Nitrado, one of the best hosting providers. The bus should have at least 4 pipes for water, heavy oil, light oil, and gas. I like the pressure from biters, so this was a negative point for me. Crude oil must be refined in an oil refinery. 1 favorites 2. Register. Additional referece for all that is Factorio: My How to Build a Main Bus Guide-- how to start out, what to the bus, how to put on and take off, etc. Eram Manual Inserter Posts: 3 Joined: Thu Oct 07, 2021 9:44 pm. Download and install Community-run subreddit for the game Factorio made by Wube Software. 26 tiles/s/s. (2 Science/sec) belt / bus ) version 0. You should be able to easily set up a two pumps per wagon, each going into their own tank. You'll also need a fluid bus with things like water, sulfuric acid and lubricant. Both rates can be further increased with research and have adjustable This design is nice and neat so long as the pipes aren't at capacity. Barrels stack in groups of 10. They are one of two types of floating robotic devices, the other being construction robots. It is also a prerequisite for researching fluid wagon, which introduces another way to transport Or go even lower down to 1000 fluid/s, which allows up to 200 pipe tiles between pumps. 0 - Factorio 2 compatible, added little german translation - separated by a pump from the fluid system that fills the station (so that the station is a separate vessel) - all pipes and tanks not separated by a pump (so that the station is one (1) vessel) - the incoming amount of fluid is high enough to satisfy the demand (Pumps can move 200 units of fluid per tick, or 12000 per second wiki, again) I am setting mine up with trains, your bus photo makes me realize just how many trains it's going to take and all that scaffolding, ugh. Steel as well 2. lua) and the fluid_box changes necessary to set the underground pipe connections. Main bus design would be just to have some starting point. Don't crop that much, give us some global context to understand what is happening. So why are there four Chemical plants not getting (“fluid ingredient shortage”) the Petroleum Gas for plastic production? *English is not my primary language. Info. Search the tags for mining, smelting, and advanced production blueprints. This last post matches my experience too as I started to use Fluid Must Flow ducts to "BUS" fluids across some distance inside my base I quickly noticed that I was getting throughput limited even in short distances (i. so my question is if my idea o the traisn is good. 106 Topics 639 Posts Last post Re: Lego Inserter by OreoMonster Sat Oct 26, 2024 7:54 am Factorio has a lot of keyboard bindings, and it's not hard to miss (or underestimate) some of the "quality of life" features related to them. com. across a few duct elements, for example no more than ~6) and I only started to get enough throughput to support my rate of consumption when I placed a "pump" Also: Fluid bus. One belt of green consumes one and a half of copper and one of iron. You cant simply main bus/spaghetti your way up here. Raw sulfur is rarely used -> Explosives are generally made and used to make rockets directly, and then shipped to ME via robots. I personally find a main bus very useful for a while. I tried having a main bus with one lane for each type of filled barrel and a returning lane for empty barrels. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power 45 votes, 13 comments. followed by the number of cargo wagons or fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. Originally developed by Krastor and Linver, now maintained by raiguard. . Pipes only have 100 fluid capacity (underground pipes count as two individual pipe tiles with 100 fluid capacity each). It might need some clutter prevention, and take a little longer than a one-way bus, but I forsee no substantial negatives. I'm tired of this liquid throughput, I'm This is my solution of the main bus. Nitrado. At a certain point I find that the number of materials I need to keep on the bus due to Bobs outweighs the benefits when you need to cross 15+ belts to get it to the machine. Fluid wagons require at least one pump and at most 3 pumps per fluid wagon. If you are a beginner to Factorio, or need more generalized help, please see my Factorio Guide here: Factorio shitposting goes here r/factorio if you donno wtf this is. 722 Loading mod settings ModuleInserter 5. Jump Start 0. Community-run subreddit for the game Factorio made by Wube Software. 1 Downloaded by: 1. Have a fluid tank for heavy oil, light oil, petroleum gas, and lubricant. : underground pipes) goes - no barrels on the bus. Features. Contribute to tristanstraub/busmaker development by creating an account on GitHub. Be the first to comment Nobody's responded to this post yet. In multiplayer, it is possible for a player to enter a tank alongside another player. pvhpyozl bvfkdb ncmk uano jlbw vhurhklz sxce oqomkd qcrgdmu jrvze